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ERIN LEIGH BERGIN

DESIGN - VISUAL DEVELOPMENT - ILLUSTRATION
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I originally got my start in 2D Design and printmaking, working in both graphic design and print production for years before expanding my skill set to include visual development and story art. I've always had an affinity to world-building and conceptual design, especially when it comes to character and creature concepts. (A younger me always thought I would have become a vet, but I found I was a little too squeamish to follow that dream!) Still, I apply my love for the study of animals and anatomy into my work as an artist and storyteller.

My roles have included working as Assistant Art Director and Story Lead from my earliest short film, Symfaunic to developing character designs, UI icons, and VFX concepts as Concept Artist for the Risk of Rain 2 DLC, 'Alloyed Collective'. For over 10 years I've also worked in production design, crafting brand logos and promotional products for various independent clients.

 

I'm also a connoisseur of rock music from the 60s and 70s and I'm prepared to discuss genres at any given moment; much to the detriment of my co-workers who have no wish to hear it.

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